using UnityEngine;

public class MeteoChil : MonoBehaviour
{
	public EffectTNT tnt;

	private void OnCollisionEnter2D(Collision2D coll)
	{
		tnt.transform.SetParent(null);
		tnt.transform.rotation = Quaternion.Euler(Vector3.zero);
		tnt.Play();
		UnityEngine.Object.Destroy(base.gameObject);
	}
}
